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Sim (simulated) racing is the collective term for computer software that attempts to accurately simulate auto racing, complete with real-world variables such as fuel usage, damage, tire wear and grip, and suspension settings.
It was the first sim where cars no longer looked like boxes. Moreover, the first real online racing started with NASCAR 1 using the "Hawaii" dial-in servers and it was not uncommon for these early sim racers to have 0 to 00 phone bills.
Online racing had seen its first true realization, and to many, this was the dawn of "real" sim racing.
Suddenly a resolution of 320×200 seemed a poor option and NASCAR was the race sim of choice for anyone with a capable PC, particularly in North America.
This section may require cleanup to meet Wikipedia's quality standards.
The specific problem is: This section should be a text about Racing Simulators development and improvement in the world of simulation, not just a list of the releases.
The following year, Konami released WEC Le Mans, an early car driving simulator based on the 24 Hours of Le Mans.
It attempted to realistically simulate car driving, with the car jumping up and down, turning back and forth, and spinning up to 180 degrees, with an emphasis on acceleration, braking, and gear shifting, along with the need for counter-steering to avoid spin-outs.
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It was considered the most realistic Formula 1 racing simulation up until that time.